The guild proper is surrounded by water which serves to drown unworthy initiates whose aspirations are far too feeble for the Lord of Hate's plans. A map for Plane of Growth has been added. Read more » Hand … The classic EQAtlas, which is the source for almost all Classic maps in the program, is mirrored here: EQAtlas @ Alla Kabor, and you can also find a large repository of Classic, Kunark and Velious maps on EverQuest Map Preserve. The legend for Paineel was mistakenly the same as Erudin, which has been corrected. It provides a fairly crude map display of any zone the player is in, plus an atlas which displays the world and continents with their zone connections. This means that the pixel-point coordinate 263, 258 is where the (0,0) EQ location is on the map image. You can also add multiple maps per zone, which can be useful in dungeons. There are dozens of different named dragons that wander around this zone, some of them regular named enemies and some of them raid targets! [2]. However, recent testing (1/3/21) has shown that on both servers the xp gain in LoIO is exactly the same as other nearby outdoor zones. You may have a second profile that runs off a different EQ directory and a different zone dataset. Speaking as someone who played eq1 sine day 1, all of the things that are on p99 but not live tend to suck. Not even so much as a copper piece, faction, or even any experiance, all you recive is a little message on how Yar'Lir was a powerful dragon. A: I coded it such that the program checks the last 5000 bytes in the active log file upon startup for a potential zone change. Running it for the first time, a form will pop up where you must input the path to your EverQuest directory. Here's how. Both require you to speak with a Translocator NPC in either Butcherblock Mountains or East Freeport. Fixed incorrect Crushbone zone name which caused a crash. An underground transport system for the evils. The p99 Column was so far unused, replaced it with the 3/25/2020 ZEM changes from P99 Staff and their respective percent adjustments. Technical change: The text files and images have been renamed to the shorthand name of the zones, e.g. Post ads for Free ! The only person who can provide a definitive answer regarding the correct ZEM values has stated that: "I don't know where the values on the wiki come from, and we do not reference those. If you're in your low teens and without a group try to hunt around the zone line to West Freeport in the eastern portion of the zone. From here, click on a zone to open an interactive map of that zone. Some zones have exp modifiers that will make you level up faster. For example, dungeons typically have higher multipliers than outdoor zones.ref. Enter a location in the textbox at the top right, then click the "Set WP" button to plot a waypoint on the map. In this guide I’m just going to list the zones with the highest modifiers as those are mostly the ones you want to pay attention to. Default size is 10. It has been made for Project1999 and The Al'Kabor Project. Maps for Velious have been added, although the full zone names (e.g. Almost all of the old EQAtlas maps have this. An obvious choice for The Nexus zone is "nexus". Map Window. Added a Settings & About button in the bottom right corner which opens a form where you can adjust some core settings, find help, and read some About info. August 16, 2013. There are also areas with minotaurs, werewolves and other creatures that make for good grinding spots. A few notes about these files: Lines starting with // are comments, and ignored, and the actual order of the zones and continents do not matter, as everything is sorted automatically by the program. Except for the redone freeport and other zones. See the Contact section below for email. The Level Range column indicates the level range of the monsters in the zone, rounded to the nearest 5 … The Ruins of Ancient Guk is a vast array of tunnels that connect between the ruins themselves and the upper tunnelways that eventually lead to the Innothule Swamp. 1 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115; Miragul's Menagerie : Miragul's Menagerie: The Forgotten Wastes : Miragul's Menagerie: The Grand Library The zone has quite a few undead camps (Graveyard, Chapel and Decaying Caverns) making it a good place to grind for Paladins and Clerics. In the zip file will contain a client_download.bat- you can run this as Administrator to start downloading the client files 2. Bugfix: Fixed incorrect loc scaling in Grobb map. The zone connections are optional to enter, but an entry must exist in the ZoneConnections.txt file. 7234 and 3152 are the total number of EQ coords (on the X-axis and Y-axis respectively) that the map image file contains. Ocean of Tears P99 Zone Information A: First, try to delete the program's settings file. Currently, Project1999 and The Al'Kabor Project are implemented. Simply enter one legend line per line, without the number in front, and the legend will be automatically displayed with numbers in the program. [ Disclaimer, Create new user--- Wiki markup help, Install P99] Lower Guk. Buy, rent or sale of residential & commercial property. In between the two large scars in the center of the map is … It features a local database of maps from the old EQAtlas website (now hosted on allakabor.com and tessmage.com), along with player positioning (x plotted on map), transparent overlay, waypoints, zone connections, and more. This way, you can make it a sort-of map overlay that you can activate with a hotkey while playing. To add un-ordered bullet points at the end of the list, write a * (asterisk) in front of the line. Since the anecdotal reports of kedge being nerfed and testing of catacomb spectres versus others it is probable that p1999 now uses the EQMAC ZEM. Once inside, take the first right, then immediately turn left and follow the … If the page does not exist, simply create a redirect page on the Wiki to make it work. Bugfix: The program now handles the case where you have renamed your EQ directory after last running it. Page top. Please keep that in mind when using the ZEM numbers published below to guide your adventure in Norrath. Q: My 'x' position on the map is slightly inaccurate A previous version of this table showed a ZEM of 60 for Lake of Ill Omen. The contents of the \ZoneMaps has been omitted from the .zip file due to size; simply copy the \ZoneMaps directory from the program directory to your development directory. For The Al'Kabor Project (EQMac client), choose the "Root directory" option. The program can be extended with new maps without requiring editing of the code. Search over 8 lakh+ properties on 99acres.com. Camp, then delete the character's log file (or rename it if you want to save it for future parsing). Table of Contents 1 Map Window 2 Map Files and Layers 2.1 Map Entry Format 3 Customizing Maps 4 Map Readability 5 Map Packages 6 Hand-Drawn Maps. Open the file in your favorite text editor. See for example the gfaydark1.txt file in the 02Faydwer directory to see a sample of a zone with legend text. Pull the luggalds, pirates and other monsters from the entire west side of the zone. It is however impossible for the game to know which sub-map it should display, so you will have to switch manually. Open the map image in Paint.NET. Added the ability to plot a waypoint on the current map. Alternative names (often shown in the middle of the screen when zoning in or on the map) are shown in parenthesis, for example The Ruins of Old Guk (Lower Guk). Some zones give a higher amount of experience than others. (ref). Halas - If your newbie zone is Everfrost you're luckier than most, this is one of the best newbie zones in the game. The way zone data is stored and other things has been majorly rewritten, and you should thus delete all existing files before upgrading. Not only are the world zones available here, the original tutorial and character select … The program can now be tweaked to support any emu server, not only Project1999. Bugfix: The red direction arrow plotted on the map is now more persistent. Added Opacity (transparency) slider (minimum value is 10% to prevent the window from being lost). Read more » Thousands of map files. I've marked a few rooms on it which are also marked on P99's Map of the zone. The description is shown when hovering the mouse over the map image thumbnail. Page top. There are Cockatrices, drolvarg, spiders, mountain giants and yetis. The main danger in this zone is the Griffins that fly around and terrorize everyone. … If it says "Log=TRUE", logging is enabled. It was also vital to doing the group and raid-game content that was above it (and not much was above King Tormax, Vindi and Avatar of War). Both maps will then be loaded. A high-resolution image that you can print on a large-format printer. You can add (or edit) other maps by adding .txt and corresponding image files (.jpg, .gif or .png extensions supported) in the manner described above, and everything will be dynamically added to the program upon restarting it. There are approximately 452 pixels, and the image is 532 pixels tall, so the calculation is: For other maps which are not as simple as The Nexus map, you can fundamentally use any amount of pixels to perform the above calculation, it doesn't have to be 1000. If you're familiar with AHK scripting, I recommend binding a hotkey to activate the program. See for example the gfaydark2.txt file in the 02Faydwer directory, where the first line reads: On the rest of the lines, you can optionally enter (typically copy/paste from EQAtlas) the data for the legend of the zone image, the helper text that explains what the different numbers on the map mean. 1. Now try to start the program again and enter the basic settings from scratch. The mapping between the shorthand and full zone names (e.g. Iksar Outcast Camps, loc's: 1a (4200, -1450), 1b: (2800, 2225), 1c (1560, 690) "Levels One and Two" for the first map of Befallen. Lines starting with a * are shown as bullet points (unordered list) at the bottom, after the legend. I did it and found it! The values on this page are speculative. + SUBMIT MAPS. The map above covers a majority of the second floor. - There are two ways for players to reach Ocean of Tears. They do not switch automatically. Quote Reply # Dec 23 2004 at 4:34 PM Rating: Decent __DEL__1592762819608. The program has a store of all zones in plain .txt files in the \ZoneData directory with metadata that describes the zones. sketchy . EQ will create a fresh one upon re-entering the world. As soon as the slightest thing is added to your log file (anything in your chat windows for example), the program will pick it up and display the name of the active character in the program's title bar at the top. They are the highest level creature in the zone (beneath them are probably the rare mummy, and most of the others are less than tenth level), and fly from one end to the other, attacking all characters they encounter. Third, for the Y-axis. From there you can con the roamers on the highest and last part of the living bridge and time your arrival there accordingly. Return to Atlas Page. The relevant log file events are zone changes, /loc output, and sense heading, which are used to make the whole thing work. What a shame it never went in. The map will also automatically be displayed when entering the zone, and if you did the math correctly, your position will be plotted as you perform a /loc in-game. You'll find a bunch of animals that roam around this area which are pretty easy to kill and easily single pullable. You will see this if you run down the East Commonlands tunnel towards Northern Desert of Ro, as the map only contains the mouth of the tunnel where traders hang out. At some point in the classic timeline the Lake of Ill Omen ZEM is nerfed from 75 to 60 (ref?). Once this is done you will have a folder named everquest_rof2, rename/store it where you want (e.g. Click the "Settings & Help" button in the bottom right corner to open a form where you adjust certain settings and find help. This is usually used for sub-maps to describe which area of the zone the map is for. Ocean of Tears Allakhazam Zone Information. It's a good idea to make a macro (social) with /loc in it, bound to an easily accessible hotkey. Correspondingly, the maps (image files) are found in the \ZoneMaps directory. For the moment, this main page was intentionally made to look like the Project 1999 wiki zone page. … The arrow … All the map images, their coordinate and legend data, and the zone connections are shared across all servers (it's assumed they are the same), but the in-game long zone names might be different. Displaying … Simple add extra sets of files; for example nexus2.jpg and a matching nexus2.txt file describing the map image. CASTLE MISTMOORE. Q: My 'x' position on the map is way off Spaces will be trimmed, and both + and - in front of the numbers are accepted. Now type /loc in-game and your position will be updated within a second with a red 'x' on the map. Technical change: Added support for map images in GIF and PNG format. The setting can be toggled under the Settings & Help form. Click the button again to clear the waypoint. To go further, you can add all the other Luclin maps, and work on perfecting all the zone connections between the maps if you wish. In this example, we'll add a map of The Nexus from the Luclin expansion. Q: I'm trying to match the in-game /loc output to the map locs, but X and Y appear reversed? - There is an NPC in this zone, Elesseryl Terussar, that sells mage pets that can't be purchased anywhere else. A full collection of the maps that I use. Here is a general setup of all zones. The trolls in the east side of the zone are annoying as some of them gate to their bind point when low on health, so go invisible and travel to the central room with a bridge going over the lava. East Commonlands) can be found in the ZoneData-xxx.txt files in the \ZoneData directory. The zone connections are stored in the ZoneConnections.txt file. Numbers 1 and 3 are rooms that have higher level gnolls than the rest of the floor. 2. Upon switching profile (click the Save button), the map data (different zone names and available zones for example) is reloaded without having to restart. Fixed a small error in the vertical loc labels on the Ocean of Tears map. A simple profile management system has been implemented, which can be adjusted in the Settings & Help form. Fixed incorrectly named Great Divide zone name in the ZoneData-Project1999.txt file, so that the map for Great Divide now loads without errors. Highest point, float across toward the living bridge and time your arrival there accordingly,... Directory under the \ZoneMaps and \ZoneData directories, prefixed with a number for sorting.. Against how they are/will be on the map for Great Divide now loads without errors everquest_rof2, it... Matches the server sent the actual ZEM values, which can be also be in. The mapping between the two large scars in the bottom to change the opacity transparency... 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